01
Choose by mechanic, not by hype
The arcade contains exactly three games. Each page states its rules, return structure and use of independent browser randomness before play begins.
Pirate Breakpoint
A multiplier rises from 1.00× until a hidden storm point ends the round. Collect the virtual-coin return before that point; each stop is generated independently.
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Gearhouse Sic Bo
Three fair six-sided dice settle the result. Choose Small, Big or a specific total, with triples excluded from the even-money Small and Big calls.
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Confection Wheel
Twelve equal segments carry returns from 0× to 8×. The bright confection artwork changes the mood, not the probability: every segment has a one-in-twelve chance.
Play freeHow the games differ
| Game | Character | Round pace | Decision |
|---|---|---|---|
| Pirate Breakpoint | A rising multiplier with a pre-generated stopping point | Seconds to under a minute | When to collect virtual coins |
| Gearhouse Sic Bo | Three-dice totals with fixed payout odds | One roll | Small, Big or a total from 4 to 17 |
| Confection Wheel | Equal segments carrying varied multipliers | Four-second spin | Stake size only |